Character Generation

Starting Level and Experience: At this time, all new characters start at level one, with zero experience points.

Determining Ability Scores: For player characters, we are using the purchase method from the Pathfinder Core Rulebook, pages 15-16, at the “Standard Fantasy” level (15 points).

Character Race/Species: So far, we’re only using human characters. I’m willing to open up half-elves and half-orcs (though neither will probably be called by the same name). A goblin character would be a possibility too, since there are goblins living not too far away. Other types of character might be possible, if you can persuade me of the value in allowing them.

Character Classes: This is where things get tricky. I don’t want to out-and-out ban anything and ruin someone’s experience, but I don’t want to just turn this into a generic Pathfinder setting, either. Except as specifically noted, archetypes will be considered on a case-by-case basis.

Preferred: Barbarian, Cleric (with Cloistered or Evangelist archetype ONLY), Fighter, Ranger (with Skirmisher archetype ONLY), Rogue

Allowed: Cavalier, Oracle, Sorcerer (Abyssal, Arcane, or Fey Bloodline ONLY), Wizard, Witch

Discouraged: Alchemist, Bard, Cleric, Druid, Inquisitor, Magus, Monk, Paladin, Ranger, Sorcerer, Summoner

Prohibited: Gunslinger

Skills and Feats: Everything from the Pathfinder Core Rulebook is fine, ask about anything else. (Stuff from the Advanced Player’s Guide, Ultimate Combat, or Ultimate Magic is probably fine.)

Traits: No, but that will probably change to yes once I come up with a list of locally-appropriate traits.

Starting Money and Equipment: Characters start with the average amount of money for their class, see Pathfinder Core Rulebook Table 6-1 on page 140.

Other Details: Characters start with maximum Hit Points for their character class.

Character Generation

The Domain of Slaye Emphyrio